Infinity Knowledge Book | Technology & AI

Technology & AI

If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles.

Computer Coding Games for Kids is the ideal guide for children ages 9-12 who want to learn more about computer programming using scratch. It can also be used by parents who want to help their children learn to code.

Follow the simple steps to become an expert coder, using the popular programming language Scratch™ 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding.

With this coding book for kids, you can:

- Improve your coding skills and create your own games, before remixing and customizing them.
- Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand.
- Share your games online and challenge friends and family to beat each other's scores.

Fun games engage children and help teach them to learn code. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a go to learn about collision detection. With this book, children won’t just learn how computer code works - they will understand why it's done that way. Once they have whizzed through the book, the possibilities are endless!

Recommended for children aged 5+, Do You Know? is a series of levelled non-fiction books featuring video content, project work and critical-thinking activities. Each book asks a range of BIG questions, developing children's language, communication and investigation skills. This Level 1 Reader is Pre-A1 in the CEFR framework and supports YLE Starters exams. Short sentences contain a maximum of two clauses, using the present tense and some simple adjectives. Do robots play sports? How can robots help our planet? Find out more about robots of all shapes and sizes.

Recommended for children aged 5+, Do You Know? is a series of levelled non-fiction books featuring video content, project work and critical-thinking activities. Each book asks a range of BIG questions, developing children's language, communication and investigation skills. This Level 2 Reader is A1 in the CEFR framework and supports YLE Movers exams. Short sentences contain a maximum of two clauses, introducing the past tense and some simple adverbs. How big were the first computers? What is binary? Find out more about the science of computers.

Recommended for children aged 5+, Do You Know? is a series of levelled non-fiction books featuring video content, project work and critical-thinking activities. Each book asks a range of BIG questions, developing children's language, communication and investigation skills. This Level 2 Reader is A1 in the CEFR framework and supports YLE Movers exams. Short sentences contain a maximum of two clauses, introducing the past tense and some simple adverbs. How old is the internet? Where is the internet? Find out more about the science of the world wide web.

Recommended for children aged 5+, Do You Know? is a series of levelled non-fiction books featuring video content, project work and critical-thinking activities. Each book asks a range of BIG questions, developing children's language, communication and investigation skills. This Level 3 Reader is A1+ in the CEFR framework and supports YLE Movers exams. The longer text is made up of sentences with up to three clauses, some expression of future meaning, comparisons, contractions and relative clauses. How many coding languages are these? Can code take you to the moon? Find out more about coding and artificial intelligence.

Recommended for children aged 5+, Do You Know? is a series of levelled non-fiction books featuring video content, project work and critical-thinking activities. Each book asks a range of BIG questions, developing children's language, communication and investigation skills. This Level 4 Reader is A2 in the CEFR framework and supports YLE Flyers exams. The longer text is made up of sentences with up to three clauses, more complex past and future tense structures, modal verbs and a wider variety of conjunctions. Can you live inside a video game? Are video games a sport? Find out more about graphics, virtual reality and video games.

THE WAY HUMANS NAVIGATE THE WORLD IS ALTERING, FOREVER.
THIS IS YOUR ESSENTIAL AI ROADMAP.

AI is revolutionizing how we approach security, economics, order and even knowledge itself.
It is changing how we experience reality, and our role within it.

Three of our most accomplished and deep thinkers explore what this means for our present and our future, tackling the questions that will affect as all:

What will it mean to be human?
What are the key frontier risks?
What AI ethics are we going to need?
How is AI impacting politics, defence, medicine and education?

'Absolutely masterful . . . the book we all need' Fareed Zakaria

'A muscular contribution to one of the 21st century's most pressing debates' The Economist

Henry Kissinger was the 56th Secretary of State and winner of the Nobel Peace Prize; Eric Schmidt, Google's former CEO, lead the company's growth for over a decade and Daniel Huttenlocher is dean of the MIT Schwarzman College of Computing.