Technology & AI

Artificial intelligence is headline news with the launch of the latest ChatGPT and Google Gemini. But when did we start making computers mimic the human mind? And what is the reality of the capabilities of AI now, and in the future?

AI has always stirred emotions, and caused great excitement as well as great concern. Since the launch of large language models such as ChatGPT, the scope and capabilities of AI look set to transform our technology, in both good and bad ways. AI can help teach us how to write better or help us generate amazing artworks. But in the wrong hands, AI can create fake images and fake information that can be used to damage our societies. A new addition to the popular Bite-sized Chunks series, this expert-led book will explore how AI has developed from humble beginnings in the 1950s to today’s extraordinary AIs that have more neurons than the human brain. Focusing on specific AIs and their creators over the years, it explains the science and engineering behind each AI, discusses ethical issues and covers all the most fascinating information about one of the most important and contentious developments in human technology (including the latest on generative AI/ChatGPT), as well as what we can expect to see in the future of this field – all in short, accessible bite-sized chunks.

Using a graphic method to break complex subjects into user-friendly chunks, computer coding has never been easier thanks to this programming book.

Here's what you'll find inside the pages of this coding for beginners book:

- To reinforce learning, practical coding projects are followed by suggestions and challenges for the reader to adapt and personalise a project
- Step-by-step explanations visually break down each section of code and explain how coding works
- Written and checked by a team of expert coders
- Includes widely used languages, from introduction to career-useful

From learning Python coding and Javascript to HTML and Scratch, Beginner's Step-by-Step Coding Course brings the most essential coding skills within easy reach! Each chapter contains tutorials on practical programming projects designed to teach you the main applications of each coding language, such as building websites, creating games, and designing apps.

You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete programme. This essential coding guide contains everything you need to get on the road to code! It's perfect for anyone who wants to learn to code for a hobby or who wants to take their first steps towards a career in coding.

Dont just play computer games – help children build them with your own home computer! Calling all coders, this is a straightforward, visual guide to helping kids understand the basics of computer coding using Scratch and Python coding languages. Essential coding concepts like scripts, variables, and strings are explained using build-along projects and games. Kids can create online games to play like Monkey Mayhem and Bubble Blaster, draw mazes and shapes, build animations, and more using the step-by-step examples to follow and customize. Seven projects let kids (and their parents) practice the skills as they are learning in each section of the book. Kids get instant results, even when completely new to coding. Packed with visual examples, expert tips, a glossary of key terms, and extras such as profiles of famous coders, Help Your Kids with Computer Coding lays a hands-on foundation for computer programming, so adults and kids can learn together. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DKs computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. User note: At home, all you need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0 and Python 3. Coding with Scratch can be done without download on https: //scratch.mit.edu. Series Overview: DKs bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.

Learn how to code in Python by building and playing your own computer games, from creative quizzes to perplexing puzzles with explosive sound effects and zany graphics.Whether you're a seasoned programmer or a beginner hoping to learn Python, you'll find Computer Coding Python Games for Kids fun to read and easy to follow. Each chapter shows you how to construct a complete working game in simple numbered steps. Using freely available resources such as Pygame, Pygame Zero, and a downloadable pack of images and sounds, you can add animations, music, scrolling backgrounds, scenery, and other exciting professional touches.After building the game, find out how to adapt it to create your own personalised version with secret hacks and cheat codes!Along the way, you'll master the key concepts that programmers need to write code - not just in Python, but in all programming languages. Find out what bugs, loops, flags, strings, and turtles are. Learn how to plan and design the ultimate game, and then play it to destruction as you test and debug it. Before you know it, you'll be a coding genius!

Python is easier than other professional coding languages, but no less powerful. Use the hands-on approach of Computer Coding Python Projects for Kids and learn how it all works. Make your way through step-by-step projects that build your knowledge gradually, from simple functions to building a space treasure game.

This clear and approachable book will guide you through the new terms and phrases until you're confident in your coding skills. Hints and helpful tips will assist with common problems, as well as encouraging creative thinking with notes on how you can personalise and adapt your projects.

Computer Coding Python Projects for Kids has all you need to master Python, one of the world's most popular computer programming languages. Just follow the steps and you'll be building fantastic games and handy apps in no time.

DKfindout! Coding explains coding clearly for children with beautiful photography, lively illustrations, and key curriculum information. The DKfindout! series will satisfy any child who is eager to learn and acquire facts - and keep them coming back for more!

DKfindout! Coding is packed with up-to-date information and fun quizzes, while key curriculum text tells children why we use code, how computers use code and covers the history of coding from early computer programming languages to Python and Scratch. Learn about coding pioneers Ada Lovelace and Alan Turing and how codes have been used throughout history.

DKfindout! Coding will surprise and delight young readers.

Kids get an up-close look at all kinds of cool robots, from humanoids to drones, and discover how robots use AI (Artificial Intelligence). With amazing images and mind-blowing facts DKfindout! Robots will satisfy any child who is eager to learn - and keep them coming back for more!

Find out why and how robots are made, how they help humans and what they will do in the future. DKfindout! Robots is packed with up-to-date information, fun quizzes and incredible images of robots. Written by an expert in the field, this book is a great addition to any home library, school's robotics club book list, and classroom's STEAM (Science, Technology, Engineering, Arts, and Mathematics) library.

Silver award winner in the MadeForMums Awards 2017 children's books series category.

 

"synopsis" may belong to another edition of this title.

Bestseller
book

In his final book, the late Henry Kissinger joins forces with two leading technologists to mount a profound exploration of the epochal challenges and opportunities presented by the revolution in Artificial Intelligence.

As it absorbs data, gains agency, and intermediates between humans and reality, AI (Artificial Intelligence) will help us to address enormous crises, from climate change to geopolitical conflicts to income inequality. It might well solve some of the greatest mysteries of our universe and elevate the human spirit to unimaginable heights. But it will also pose challenges on a scale and of an intensity that we have never seen - usurping our power of independent judgment and action, testing our relationship with the divine, and perhaps even spurring a new phase in human evolution.

The last book of elder statesman Henry Kissinger, written with technologists Craig Mundie and Eric Schmidt, Genesis charts a course between blind faith and unjustified fear as it outlines an effective strategy for navigating the age of AI.

From coding languages and hardware to cyberbullying and gaming, this comprehensive homework helper for kids and parents covers the essentials of computer science.

This unique visual study guide examines the technical aspects of computers, such as how they function, the latest digital devices and software, and how the Internet works. It also builds the confidence of parents and kids when facing challenges such as staying safe online, digital etiquette, and how to navigate the potential pitfalls of social media.

Help Your Kids with Computer Science supports the Key Stage 1 to 5 curriculum in the UK, including GCSE and A-level Computer Science, and beyond. Jargon-free language helps to explain difficult and potentially dread-inducing homework such as hacking, ""big data"" and malware, while colourful graphics help make learning about the world of computer science exciting.

Whether at home or school, this clear and helpful guide to computer science is the tool you need to be able to support students with confidence.

Get inside the machinery of the modern world and understand the science that makes it all work.

Have you ever been tempted to take the back off your TV? Have you wondered about what's going on beneath your feet on the street where you live? How Technology Works lifts the lid on the technology you use all the time but take for granted. It also takes you to places you'll never get the chance to see, such as the inside of a nuclear storage facility or the crew capsule on top of a moon rocket. The book takes you on a journey of discovery, starting with technology at work inside the human body before exploring cities and factories and then blasting off into space. Along the way, you'll lose yourself in super-detailed illustrations that reveal amazing hidden things and explain how they work.

How Technology Works is an inspiring guide that makes technology fun, fascinating, and accessible for curious minds of all ages.

   R

Learn to think like a coder without a computer! Each of the fun craft activities included in this book will teach you about a key concept of computer programming and can be done completely offline. Then you can put your skills into practise by trying out the simple programs provided in the online, child-friendly computer language Scratch.

This crafty coding book breaks down the principles of coding into bite-sized chunks that will get you thinking like a computer scientist in no time. Learn about loops by making a friendship bracelet, find out about programming by planning a scavenger hunt, and discover how functions work with paper fortune tellers. Children can then use their new knowledge to code for real by following the clear instructions to build programs in Scratch 3.0.

Perfect for kids aged 7-9, the various STEAM activities will help teach children the crucial skills of logical thinking that will give them a head-start for when they begin programming on a computer. Famous scientist pages teach children about coding pioneers, such as Alan Turing and Katherine Johnson, and topic pages, such as the Internet, give kids a wider understanding of the subject.

Written by computer science expert Kiki Prottsman, How to be a Coder is so much fun kids won't realize they're learning!

A Children's Book of the Future is a narrative nonfiction book that will offer an inclusive and hopeful vision of the future, with a diverse, multicultural approach that will appeal to children of all backgrounds and further appeal to the foreign market audience.The book will consist of approximately eighteen chapters that each take inspiration from current scientific research. They'll present engaging, optimistic futures that could result from the real-world science, with insets delving into how that science works. The book will be highly illustrated throughout to make complex ideas more accessible, as well as to better depict the wondrous futures that could be ahead. There will also be a preface, afterword and an activities section.Some of the diverse visions explored include underwater cities; the solar system and space travel; green technologies and sustainability; robots and artificial intelligence; the future of cities; and much more!In short, the book sets out to reclaim the future for current and future generations of children.

A comprehensive journey through the history of communication, from ancient symbols to the digital age

The debut non-fiction book from bestselling author and illustrator Chris Haughton about how the ways we share information have shaped history and transformed our world.

Travel through time from the earliest cave drawings and first written words to the invention of the printing press, the rise of newspapers, and the digital revolution. This book takes readers on an immersive journey, revealing how the exchange of information has driven human progress. With vivid illustrations and engaging narratives, you'll explore pivotal moments such as the creation of the first writing systems in Sumer and the dramatic rise of literacy in Europe after the invention of the printing press. Delve into the age of mass media, the impact of disinformation, and the advent of computers and the internet. Perfect for history enthusiasts, tech lovers, and anyone curious about how we got to where we are today

From the world renowned Chris Haughton, the creator of such books as OH NO, GEORGE!, A BIT LOST, and SHHH, WE HAVE A PLAN! The History of Information is a one-of-a-kind book that explores the history of information throughout human history.

التعلم الرقمي (رؤى معمقة واستراتيجيات مبتكرة)

ردمك: 9789779638393

تقديم/ أ.د. أسامة سعيد على هنداوي

أستاذ تكنولوجيا التعليم

جامعة الأزهر

تأليف/ أ.د. خالد أحمد الرفاعي عبدالرحيم

مدرس تكنولوجيا التعليم

كلية التربية النوعية - جامعة الزقازيق

الذكاء الإصطناعي في صيانة الحاسب الآلي

ردمك: 9789779638492

إعداد د/ عمرو حافظ البسيوني

مدرس تكنولوجيا التعليم

كلية التربية - جامعة دمياط

د. محمد رجب عبدالفتاح

مدرس إستخدامات الحاسب الآلي في التعليم

كلية التربية النوعية - جامعة دمياط

تكنولوجيا التعليم والطفولة المبكرة

ردمك: 9789779638447

إعداد د/ عمرو حافظ البسيوني

مدرس تكنولوجيا التعليم

كلية التربية - جامعة دمياط

د/ دينا أحمد منصور

مدرس تكنولوجيا تعليم الطفل

كلية التربية - جامعة دمياط

9789778637137    "الثورة الصناعية الرابعه ""تطبيقات رقمية - خدمات ذكية "" 
الجزء الاول"    د. ميشيل عبد المسيح - د. عصام محمد - د. محمد فرج مصطفي    المعرفة اللامحدودة للنشر والتوزيع    2023

9789778637144    "الثورة الصناعية الرابعه ""تطبيقات رقمية - خدمات ذكية "" 
الجزء الثاني"    د. ميشيل عبد المسيح - د. عصام محمد - د. محمد فرج مصطفي    المعرفة اللامحدودة للنشر والتوزيع    2023

If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles.

Computer Coding Games for Kids is the ideal guide for children ages 9-12 who want to learn more about computer programming using scratch. It can also be used by parents who want to help their children learn to code.

Follow the simple steps to become an expert coder, using the popular programming language Scratch™ 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding.

With this coding book for kids, you can:

- Improve your coding skills and create your own games, before remixing and customizing them.
- Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand.
- Share your games online and challenge friends and family to beat each other's scores.

Fun games engage children and help teach them to learn code. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a go to learn about collision detection. With this book, children won’t just learn how computer code works - they will understand why it's done that way. Once they have whizzed through the book, the possibilities are endless!

Recommended for children aged 5+, Do You Know? is a series of levelled non-fiction books featuring video content, project work and critical-thinking activities. Each book asks a range of BIG questions, developing children's language, communication and investigation skills. This Level 1 Reader is Pre-A1 in the CEFR framework and supports YLE Starters exams. Short sentences contain a maximum of two clauses, using the present tense and some simple adjectives. Do robots play sports? How can robots help our planet? Find out more about robots of all shapes and sizes.

Recommended for children aged 5+, Do You Know? is a series of levelled non-fiction books featuring video content, project work and critical-thinking activities. Each book asks a range of BIG questions, developing children's language, communication and investigation skills. This Level 2 Reader is A1 in the CEFR framework and supports YLE Movers exams. Short sentences contain a maximum of two clauses, introducing the past tense and some simple adverbs. How big were the first computers? What is binary? Find out more about the science of computers.

Recommended for children aged 5+, Do You Know? is a series of levelled non-fiction books featuring video content, project work and critical-thinking activities. Each book asks a range of BIG questions, developing children's language, communication and investigation skills. This Level 2 Reader is A1 in the CEFR framework and supports YLE Movers exams. Short sentences contain a maximum of two clauses, introducing the past tense and some simple adverbs. How old is the internet? Where is the internet? Find out more about the science of the world wide web.

Recommended for children aged 5+, Do You Know? is a series of levelled non-fiction books featuring video content, project work and critical-thinking activities. Each book asks a range of BIG questions, developing children's language, communication and investigation skills. This Level 3 Reader is A1+ in the CEFR framework and supports YLE Movers exams. The longer text is made up of sentences with up to three clauses, some expression of future meaning, comparisons, contractions and relative clauses. How many coding languages are these? Can code take you to the moon? Find out more about coding and artificial intelligence.

Recommended for children aged 5+, Do You Know? is a series of levelled non-fiction books featuring video content, project work and critical-thinking activities. Each book asks a range of BIG questions, developing children's language, communication and investigation skills. This Level 4 Reader is A2 in the CEFR framework and supports YLE Flyers exams. The longer text is made up of sentences with up to three clauses, more complex past and future tense structures, modal verbs and a wider variety of conjunctions. Can you live inside a video game? Are video games a sport? Find out more about graphics, virtual reality and video games.

THE WAY HUMANS NAVIGATE THE WORLD IS ALTERING, FOREVER.
THIS IS YOUR ESSENTIAL AI ROADMAP.

AI is revolutionizing how we approach security, economics, order and even knowledge itself.
It is changing how we experience reality, and our role within it.

Three of our most accomplished and deep thinkers explore what this means for our present and our future, tackling the questions that will affect as all:

What will it mean to be human?
What are the key frontier risks?
What AI ethics are we going to need?
How is AI impacting politics, defence, medicine and education?

'Absolutely masterful . . . the book we all need' Fareed Zakaria

'A muscular contribution to one of the 21st century's most pressing debates' The Economist

Henry Kissinger was the 56th Secretary of State and winner of the Nobel Peace Prize; Eric Schmidt, Google's former CEO, lead the company's growth for over a decade and Daniel Huttenlocher is dean of the MIT Schwarzman College of Computing.

الأنظمة الخبيرة: مقدمة وتطبيقات الذكاء الإصطناعي
ردمك: 9789779638164
تقديم
دكتور. محسن فؤاد الفايد
دكتوراة الهندسة الصناعية والنظم
كلية الهندسة- جامعة الزقازيق
تأليف
دكتور. عمرو جمال غنيم
دكتوراة الهندسة الإنشائية
كلية الهندسة- جامعة الزقازيق
دكتورة. إيمان جمال غنيم
أ.م.د. تكنولوجيا التعليم والحاسب الآلي
كلية التربية النوعية - جامعة الزقازيق
 

الإدارة المدرسية الجديدة في عصر الذكاء الإصطناعي

ردمك: 9789779638270

إعداد

الدكتورة / فاطمة محمد رمضان مهدي

مدرس التربية المقارنة والإدارة التعليمية بقسم أصول التربية

كلية التربية - جامعة المنوفية

9789778637175    الإعجاز العلمي في القرآن الكريم: مدخل لتدريس الجغرافيا (رؤية تربوية إسلامية لتطوير مناهج الجغرافيا بمراحل التعليم المختلفة)    د.محمد فرج مصطفى السيد - تقديم  أ.د. عبدالله بن عبدالعزيز المصلح    المعرفة اللامحدودة للنشر والتوزيع    2024

9789778637151    التحول الرقمي في التعليم : ثقافة - مهارات - استراتيجيات    أ.د. ابراهيم يوسف محمد محمود    المعرفة اللامحدودة للنشر والتوزيع    2024

9789778684872    التعليم وآفاق التميز: ديناميكية العلاقة بين المدرسة والمجتمع والثورة الصناعية الرابعة والخامسة    د.فاطمة محمد رمضان مهدي    المعرفة اللامحدودة للنشر والتوزيع    2024

التكنولوجيا الخضراء

ردمك: 9789779638300

إعداد

الدكتور / ميشيل عبدالمسيح عوض

كلية التربية - جامعة الزقازيق

الدكتور / عصام محمد عبده خطاب

كلية التربية - جامعة الزقازيق

الدكتور / محمد فرج مصطفى السيد

كلية التربية - جامعة الأزهر الشريف

(سلسلة تمكين بلا حدود)

التكنولوجيا المساندة: تمكين التعليم والحياة لذوي الإحتياجات الخاصة

الجزء الثالث: التكنولوجيا المساندة نحو مستقبل مشرق لتمكين ذوي الإعاقة العقلية والموهوبين

ردمك: 9789779638065

الإستاذ الدكتور أسامة سعيد علي هنداوي

أستاذ تكنولوجيا التعليم بجامعة الأزهر

(سلسلة تمكين بلا حدود)

التكنولوجيا المساندة: تمكين التعليم والحياة لذوي الإحتياجات الخاصة

الجزء الأول: التكنولوجيا المساندة مفتاح تمكين ذوي الإعاقة البصرية والسمعية

ردمك: 9789779638041

الإستاذ الدكتور أسامة سعيد علي هنداوي

أستاذ تكنولوجيا التعليم بجامعة الأزهر

(سلسلة تمكين بلا حدود)

التكنولوجيا المساندة: تمكين التعليم والحياة لذوي الإحتياجات الخاصة

الجزء الثاني: التكنولوجيا المساندة بوابة جديدة نحو تمكين ذوي الإعاقة الحركية وصعوبات التعلم

ردمك: 9789779638058

الإستاذ الدكتور أسامة سعيد علي هنداوي

أستاذ تكنولوجيا التعليم بجامعة الأزهر

الذكاء الإصطناعي في التعليم (الفرص والتحديات والأخلاقيات)

المعلم الرقمي في عصر الذكاء الإصطناعي: مهارات جديدة لتحديات جديدة

ردمك: 9789779638225

الأستاذ الدكتور / أسامة سعيد علي هنداوي

أستاذ تكنولوجيا التعليم

جامعة الأزهر

9789778726008 تصميم الكتب التفاعلية وإنتاجها: مفاهيم وتطبيقات د.أحلام محمد السيد عبدالله - د. هناء عبده محمد الهواري - المعرفة اللامحدودة للنشر والتوزيع 2024

تصميم وبرمجة قواعد البيانات: رؤيه تطبيقيه في مجال التعليم

ردمك: 9789778726046

للؤلفين:

أ.م.د: إيمان جمال السيد غنيم

أستاذ مساعد تكنولوجيا التعليم

كلية التربية النوعيه - جامعة الزقازيق

أ.م.د: إيمان شعبان إبراهيم

أستاذ مساعد تكنولوجيا التعليم

كلية التربية النوعيه - جامعة الزقازيق

تقديم الأستاذ الدكتور عادل سرايا

أستاذ تكنولوجيا التعليم - كلية التربية النوعيه

مستشار رئيس جامعة الزقازيق

عضو اللجنه العلميه للترقيات بالمجلس الأعلى للجامعات

تطبيقات الذكاء الإصطناعي في التعليم: أطر نظرية - تطبيقات علمية - تجارب دولية

ردمك: 9789779638133

إعداد

أ.م.د محمد فرج مصطفى السيد

كلية التربية - جامعة الأزهر الشريف

د. فاطمة محمد رمضان مهدي

كلية التربية - جامعة المنوفية

9789778637199    تعليم وتعلم العلوم في القرن الحادي والعشرين    "أ.د. رمضان عبد الحميد 
د. شيماء عبد السلام"    المعرفة اللامحدودة للنشر والتوزيع    2024

مصادر التعلم الرقمية ثلاثية الأبعاد
3D Digital Learning Resources
ردمك: 9789779638287
إعداد:
الأستاذة الدكتورة / أماني محمد عوض
أستاذ تكنولوجيا التعليم وعميد كلية التربية - جامعة دمياط
الدكتور / عمرو حافظ البسيوني
مدرس تكنولوجيا التعليم
كلية التربية - جامعة دمياط
 

مقدمه في المحفزات التعليميه الرقميه وتطبيقاتها العمليه على الأجهزه الذكيه

ردمك: 9789779638034

تقديم الأستاذ الدكتور عادل السيد محمد سرايا

أستاذ تكنولوجيا التعليم

كلية التربيه النوعيه - جامعة الزقازيق ومستشار رئيس جامعة الزقازيق والمشرف على كليات قطاع الجامعه بشمال الشرقيه وعضو اللجنه العلميه الدائمه للترقيات بالمجلس الاعلى للجامعات

إعداد:

أ.م.د / إيمان جمال السيد غنيم

أستاذ تكنولوجيا التعليم المساعد

كلية التربيه النوعيه - جامعة الزقازيق

د. ساره سامح فرج محمد

مدرس تكنولوجيا التعليم

كلية التربيه النوعيه - جامعة الزقازيق

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